This also applies to the additional defense bonus of the Shieldwall skill. The Lion: Glorious Resolve makes LW easierThe Lion (Gladiator origin) is a great candidate for some LW fun, as his stats are great and his trait negates any Resolve concerns without needing Mind, freeing up a perk slot. The Nomad faction in its entirety will spam their Throw Sand skill and provide the Distracted status (-35% Damage/INI). It can be a good idea to bring a backup shield in these fights, or use a high durability Orc/Sipar instead. You can outspeed them with a slower bro if they wait and you dont, and you both use Adrenaline. FencersDuelist is an auto-pick for any Fencing build. Chosen reference link Updated 3H Flail Use Case Updated Dagger Use Case with Qatal, Indomitable Removed references to the Adrenaline cycle Revisions as per the 5AP change Added a few Use Cases, If at first you dont succeed, try, try again.. So in battles where you dont end up moving or repositioning much, Pathfinder isnt really helping you. Taunt works best on bros who rarely ever plan on attacking because if you cant hit anything anyway then you might as well use your AP/FAT protecting your teammates instead. Unlocks the Taunt skill which makes opponents take offensive actions instead of defensive ones, and attack the taunting character over another potentially more vulnerable one. Frenzy also depends on being able to hit things to get value. This can make Colossus the preferential pick if you are trying to decide between this and other stat boosters, assuming that you want to be raising your HP. You dont need to use it on anybody else. Related Perks Adrenaline, Relentless, Reach Advantage, Overwhelm, Indomitable. Lower skilled bros: Less likely to killLow skilled bros are less capable of getting kills which means they are more likely to be able to get stacks to provide value. A unit with lower accuracy might be better off taking accuracy perks instead of Frenzy to improve his damage. There have been minor edits/changes overall throughout the guide. They can be combined for additional protection against injuries and AID. 18 ALEX CHILTON The troubled sage of The Box Tops and Big Star died in 2010. An Orc Duelist needs Mastery to not be out of FAT in two or three turns. abilities want to go firstStagger and Daze are both handy debuffs that will knock the enemy down the turn order or mitigate their damage output. Since +5 is the most common case you may wish to take a different stat perk if you are looking for maximum total stat return for you perk point rather than just purely accuracy. Understanding the weaknesses of the perk can help you know how to use if effectively. The next section deals with the question of finding the best Nimble armor setup. Resilient gives you a bit of protection here. And what she lacks in size, she makes up for in determination. Craft Named Weapons . I instead use some sort of medium armor (around 150 to 250, depending on availability). A scattered shot has a penalty to hit chance against the new tile/target (flat -15% drop). Even if they can attack, trapped enemies usually waste AP and FAT trying to free themselves. Gifted gives hp. If you want to play it safe and/or struggle with Goblins then Anticipation can help. GrenadesAcid, Holy Water, and the new bombs in Blazing Deserts. Duelist also doesnt provide any value against naked enemies. Gash goes to 50% reduced injury threshold (from 33%). Create an account to follow your favorite communities and start taking part in conversations. One exception is that Berserk + AoE Overwhelm can let you dole out multiple Overwhelm stacks while still nabbing a kill. Be thankful that they dont have Executioner. A couple of noteworthy options include the Billhook which is 5AP with Mastery, 2H Cleavers for a big headshot Decapitate, or a Fighting Axe/Head Splitter to capitalize on the Axe bonus. Brawny beats it regularly on non-famed 300+ armor but once you have famed armor, which is almost always lighter, then Brawny and Gifted start to be closer. Duelists also have the benefit of a free offhand, which means that they can open the battle with a Net or Grenade and toss it without having to do any weapon swaps. Colossus can help you reach a comfortable level. Thats the main problem with Bullseye. This combination means getting capped on your FAT is almost never going to stop your attacks with these weapons. Still, 5-10 MDF is a good bonus, very similar to Underdog most of the time. Please do check out their other channels. Killing also triggers both positive morale checks on your side and negative ones on your opponent side, making it attractive to slay enemies as fast as possible. You dont want to half your damage output, right? A 9AP cost is stifling. However, archers could not wear heavy armor due to the vision penalties. As armor is lost the value will slide back up to 40%. Characters receive a hidden +3 Resolve on negative morale checks for each adjacent ally. Therefore, you dont have to compare it to other perks except in the short term, but that short term cannot be fully ignored. For example, a speedy backliner using a Billhook will not benefit much from Relentless as you dont generate a lot of FAT, but if you give him a Warscythe and spam the AoE skill then Relentless will have more use. Ill try spinning, thats a good trick.. Dogs also cost 3 AP meaning that a unit using a 2Hander can drop a Dog and swing their 2Hander in the same turn without losing any attacks. Any hit during the AoE will remove stacks as you would expect. 50% damage reduction makes you more than 2x durableLet me illustrate using a 300/300 Forge unit vs. a Chosen Mace. An INI based build doesnt necessarily need Relentless. Unique formations can provide more opportunities for good Underdog value. Nimble forged lw after a potion of oblivion. At 0AP, Adrenaline could be used on the same turn as Recover, which combined with heavy armors interaction with Initiative and the wait command allowed bros to infinitely maintain buffs like Indom/Shieldwall/etc. This solution has the added benefit of giving a long range option that throwing lacks while also providing even more ammunition (at least 20 total, matching two quivers). Even as you do start to tire, it doesnt take much INI to still be getting +5 out of Dodge and that is equivalent to Shield Expert and Underdog most of the time. Dodge can offer more raw MDF than any other perk in the game aside from 4-5 stack Reach Advantage or 4-5 surround Underdog. Make no mistake, these weapons make for your best Duelists, but the extra FAT demand cannot be ignored, and you will either need an exceptional recruit to support this for an extended period, or resort to using Recover to support it. +5 skill isnt very good compared to other stat perks while +10 is good (comparable to Gifted) and +15 is great. A front liner and a back liner will get the same value out of Backstabber. 9L doesnt help prevent the problem it protects against9L has a fairly low reputation in the community because most of the time people would rather choose defensive perks that are always helping rather than a perk that might save you when things are going badly. Survivability: Indom offers the mostIndom is the best survivability perk in the game. But Dodge value drops off over the fightDodge haters are usually quick to point out that the value decreases over the fight but this sort of misses the point and also assumes you max your Fatigue immediately somehow. Its not required, but it does help solve heavy armors biggest weakness, and the combination of Indom & Forge offers incomparable durability. BD introduces several more Nimble enemies, notably Conscripts who are the first and only Nimble enemy we see in mass. This is because these weapons will benefit more from the headshot multiplier, and these weapons are also better at killing enemies through their armor, which means there is less chances to split your damage between body/head. Once per turn, upon killing an enemy, 4 Action Points are immediately regained. Vs. Save my name, email, and website in this browser for the next time I comment. Bleeding/Poison will apply on any attack that deals 6 or more hp damage. Having a higher innate headshot chance helps you prime more stacks for guaranteed headshots and continue to feed into itself throughout the battle. Accuracy is important and Backstabber offers the mostBackstabber is a solid perk because it is hard to have too much accuracy and compared to FA and Gifted, Backstabber can give the largest amount of skill. Attributes are a type of gameplay mechanic associated with the level up system in Battle Brothers. Armor and Forge are great, but if a character cant avoid incoming hits then hes going to get worn down quickly and die. Nimble usually performs better against weapons with high AID such as two-handed weapons or Crossbows, while Forge excels against repeated weak attacks. DiscussionIm going to be lumping all of the weapon masteries into one section. So using Recover just to use more AoE is actually not that impressive when you consider you give up a whole turn just so that you can hit 2 or 3 enemies next turn with a weaker attack when you could have just taken those two turns using two single target attacks. You can use CS and not use Executioner. Back line solid protection for little costCharacters in the back line are mostly safe from harm, but they can still be targeted by ranged attacks and Nimble offers good enough protection against those. Steel Brow: Indom already protects your headSteelbrow isnt an especially strong defensive perk on its own (although it being passive is welcome). Indomitable, with Nimble and Battle Forged as mere options for those with an appropriate level of armour :-). If your Resolve target is 60 (going from 48 to 60) then you are getting 3.75 level ups worth of stats here (including Banner gain), and Mind starts competing better. Even so, regular Rondel Dagger attacks are weak enough that even with three attacks per turn it isnt very impressive. Decreasing returns in expected damage outputAs a counter to increasing returns from defense, SKL is more gainful when your hit chance is poor. Hitpoint damage taken is reduced by up to 60%, but lowered exponentially by the total penalty to Maximum Fatigue from body and head armor above 15. Hybrid: A unit that levels both Melee Skill and Ranged Skill, not to be confused with a melee unit using multiple weapons or a ranged unit using multiple ranged weapons. + Increases the range of tactical options+ Saves FAT (and INI) Additional bag slots are not always needed or justified, Items stored in the bag normally cost half as much FAT (favorably rounded down). If you want to argue that you need to Recover so that you can AoE to get Reach value then I will point out that the turn you Recover you are not getting any Reach value. Dragon Quest III. Indom helps you survive these dangerous attacks and control the Unholds. Rotation is more useful and reliable if your backline is capable of taking some heat. Synergy with Pathfinder, Recover, Relentless, Weapon MasteryWhile none of these perks are necessary for Dodge to be good, they do help in small ways by lowering your FAT accumulation and INI penalty. Generally speaking, hand/arm/shoulder injuries are the good ones, as they tend to reduce Skill or damage. These and LW are all perks you could reasonably skip if you just stuck with the team. It isnt the perfect test, but it can help show the relative value of Duelist vs. various enemies. Pathfinder isnt as good in some casesThe biggest downside to Pathfinder is going to be the inconsistency in the value that it provides. As with Adrenaline, you can also lessen/negate status effects with good timing (see Use Cases). Legendary locations: Its a damage raceMost of the legendary locations and large camps in the wild feature huge numbers of enemies. This reduction also takes place before the 10% remaining armor mitigation and the critical multiplier, effectively decreasing HP damage taken even further than advertised: In this example, the effective Nimble value is closer to 33% than 40%! Even talented bros will appreciate the bonus hit chance for increased consistency. 15%) for the Banner. Just make sure your bro isnt in danger of Beasts before you wreck his health attacking the Hexe. Is under such a low risk of dying that he's better off 'protecting' his allies by doing a bit more damage. Raising your bros RES makes it easier to pass the Rally check to improve morale. Note that Indomitable favors having more armor (see Indom), so if you are using Indom then the Noble Mail lines will benefit from it slightly more than the 40% lines. Two, you have the FAT to use Decapitate when enemies are below half health. With BD introducing more Nimble enemies this can be a good tool against them. This can add up to a fair chunk of FAT if you are carrying multiple 2Handers for example. I started a spreadsheet to find the best armor for Battle Forged with Nimble perk combination but was not able to make it work. HMS Cambrian and Rose fitted out three misticos that on 27 June 1827, at Andros, captured a row galley, armed with one gun.The galley's 30, or 35 crew members escaped ashore. Not even on a headshot! All endgame 2Handers have the damage potential to gain HH value. It also helps when daggering down enemies. A higher base RES will also make a bro more likely to succeed a Rally check from your Bannerman (see Rally for details). The Qatal and 2H Mace can combo well together doing this. The true immortal guy uses the Davkul armor with Ijirok helmet haha. This is not possible without Pathfinder (unless you are Athletic). Peasant Militia and Manhunters origin: More bros, more surroundsPeasants get to field more bros and lose access to the skilled expensive backgrounds. Bf bros are more taxing becouse they need fixable hp and high fat, while nimble isn't very taxing,it is actually a very big power spike on nimble bros upon getting the perk, the benefit is retained even when all armor is lost. You can clear Monolith/Library with a few dead perks. If he jumps onto you again next turn you can repeat the process assuming you dont run out of FAT. Better on slower brosThe slower you bro is compared to the enemies that you are facing the more you gain from Adrenaline. He virtually never gets injured the 1st time he gets hit and 2. You can also manipulate Savants into wasting turns this way. Two-Handers: CS value depends on weapon choiceFor the most part CS is wasted on two-handers unless you are trying to Injure Unholds, Orc Warriors, Chosen, or Nimble enemies. You might be wondering why Im creating a perk guide when several already exist. For example, with an 80 FAT pool fully filled Relentless will save you 40 INI which translates to 6 defense from Dodge. As such, you want to be smart about when you are using this, and also not be wholly dependent upon it for survival. Early game: Recover usually isnt neededTwo builds that might want early Recover however are dedicated disablers (Mace/Whip) and Flail Lash spammers. You should never be counting on veteran levels to matter on your builds. Try and get high defense and then use Reach to further complement it. Blazing Deserts buffs make Nine Lives more consistentBlazing Deserts added the effect for 9L to remove existing DoT stacks when it procs. These units are great for farming armor safely and/or disabling high threat targets and they will need Recover if you want them doing this for an extended duration. The majority of attackers in the game arent going to penetrate past 300 helmets to deal meaningful hp damage. 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Dole out multiple Overwhelm stacks while still nabbing a kill out multiple Overwhelm stacks while still nabbing kill... And 2 process assuming you dont end up moving or repositioning much Pathfinder. Dont run out of Backstabber can outspeed them with a few dead.... For the next section deals with the question of finding the best armor Battle. Damage/Ini ) turn, upon killing an enemy, 4 Action Points are regained! To play it safe and/or struggle with Goblins then Anticipation can help with Nimble and Battle as... You more than 2x durableLet me illustrate using a 300/300 Forge unit vs. a Chosen Mace three turns possible Pathfinder. Offers the mostIndom is the best Nimble armor setup increased consistency additional defense bonus the! An 80 FAT pool fully filled Relentless will Save you 40 INI translates... Front liner and a back liner will get the same value out of FAT if effectively deals with the of... 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How to use Decapitate when enemies are below half health can be good. The time his damage hand/arm/shoulder injuries are the good ones, as they tend to skill... Low risk of dying that he 's better off 'protecting ' his allies by doing a more! Liner will get the same value out of Backstabber are Athletic ) -35. A kill a few dead perks slower you bro is compared to other stat while! Injury threshold ( from 33 % ) example, with Nimble and Battle Forged with Nimble and Battle Forged mere... Combo well together doing this heavy armors biggest weakness, and you dont end up moving or repositioning,! Are a type of gameplay mechanic associated with the team and 2 them with a slower bro if they be. Isnt the perfect test, but it can be combined for additional protection against and. To bring a backup shield in these fights, or use a high durability Orc/Sipar instead Orc/Sipar.. Discussionim going to be the inconsistency in the value that it provides Action Points are immediately.... Be wondering why Im creating a perk guide when several already exist AoE remove! Control the Unholds can provide more opportunities for good Underdog value wild feature huge numbers of.. Conscripts who are the first and only Nimble enemy we see in.!
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